Using the new board game SeCZ TaLK to stimulate the communication on sexual health for adolescents with chronic conditions

Patient Educ Couns. 2010 Dec;81(3):324-31. doi: 10.1016/j.pec.2010.09.011. Epub 2010 Oct 8.

Abstract

Objective: This study evaluated the feasibility and appreciation of a new educational board game (SeCZ TaLK) that stimulates communication on sexuality and intimate relationships in youth with chronic conditions.

Methods: 85 adolescents with chronic conditions or disabilities piloted the board game in three rehabilitation centers/schools for the disabled, one outpatient clinic and a patient organization. They assessed their experiences through a brief questionnaire, as did 12 health care professionals and teachers who acted as facilitators.

Results: Eighty-five percent of the adolescents found it is (very) important to discuss sexuality and intimate relationships; 81% felt that SeCZ TaLK enabled this. Girls were more positive about the game than boys (p<.05) and younger participants were more positive than older ones (p<.01). Youth in an outpatient clinic appreciated the game most (p<.05) compared to other settings. Professionals asserted that discussing these issues is important for their work and would recommend the game to colleagues.

Conclusion: SeCZ TaLK is a promising tool for improving communication on sexuality with youth with special health care needs.

Practice implications: Health care providers and teachers are recommended to use interventions such as SeCZ TaLK to stimulate communication about sexual health with adolescents with chronic conditions.

Publication types

  • Evaluation Study
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adolescent
  • Adolescent Behavior
  • Child
  • Chronic Disease
  • Communication*
  • Disabled Persons
  • Female
  • Humans
  • Interpersonal Relations
  • Male
  • Pilot Projects
  • Play and Playthings*
  • Sex Education / methods*
  • Sexuality*
  • Young Adult