Validation of the reasons for gambling questionnaire (RGQ) in a British population survey

Addict Behav. 2015 Jun:45:276-80. doi: 10.1016/j.addbeh.2015.01.035. Epub 2015 Feb 24.

Abstract

Introduction: The aims of the study are to validate and further psychometrically test the five-dimensional structure of the Reasons for Gambling Questionnaire (RGQ), and to test the differences between different types of gamblers (i.e., offline gamblers who gambled in-person only vs. mixed-mode gamblers who gambled both online and offline) on the five dimensions of the RGQ.

Methods: Data from the 2010 British Gambling Prevalence Survey (BGPS) were used. The analyzed data comprised 5677 individuals (52.7% female; mean age=47.64 years; SD=17.82). Confirmatory factor analysis and independent-sample t-tests were applied.

Results: The five-dimensional structure of the RGQ was confirmed in the general sample and among gender and age subgroups. Furthermore, mixed-mode gamblers (MMGs) who gambled both online and offline had higher scores for enhancement, recreation and money motives than offline gamblers that gambled in-person only (IPGs). In addition among males, there was a significant difference in the scores for enhancement and recreation motives across MMGs and IPGs. Among past-year gamblers aged 16-34 years, MMGs had higher scores for enhancement, recreational and monetary motives than IPGs while among past-year gamblers aged 35-55 years, MMGs had higher scores for enhancement and recreational motives than IPGs.

Conclusions: The results are consistent with a previous test of the RGQ and the findings indicate that the RGQ is a valid instrument to assess gambling motives among the general population.

Keywords: Confirmatory factor analysis; Gambling motives; Online gambling; Reasons for gambling; Subgroups.

Publication types

  • Validation Study

MeSH terms

  • Adolescent
  • Adult
  • Age Factors
  • Aged
  • Factor Analysis, Statistical
  • Female
  • Gambling / psychology*
  • Humans
  • Income*
  • Male
  • Middle Aged
  • Motivation*
  • Recreation*
  • Reproducibility of Results
  • Surveys and Questionnaires
  • United Kingdom
  • Young Adult