Evaluating the efficacy of computer games-based learning intervention in enhancing English speaking proficiency

Heliyon. 2024 Aug 16;10(16):e36440. doi: 10.1016/j.heliyon.2024.e36440. eCollection 2024 Aug 30.

Abstract

The use of learning games in education, particularly for second language (L2) acquisition, has gained significant traction recently, establishing game-based learning as a notable academic discipline. This study examines how computer game-based learning influences ESL undergraduates' speaking abilities, comparing traditional teaching methods with game-based teaching techniques. The study employed action research utilizing a control-experimental groups technique with a sample of 60 learners. Data were collected through observation sessions, interviews, as well as pre-tests and post-tests on English speaking skills. Upon comparing the scores of the control and experimental groups, the experimental group showed greater improvement in speaking skills. This study provides significant insights into the area of game-based learning using computers, particularly among international students in ESL contexts.

Keywords: Action research; Computer game-based learning; English conversation practice game; English speaking proficiency; Gamification in education.