Virtual reality to aid in competency-based online nurse practitioner curriculum (VR-NP)

J Prof Nurs. 2024 Nov-Dec:55:125-132. doi: 10.1016/j.profnurs.2024.09.009. Epub 2024 Sep 18.

Abstract

Virtual reality (VR) simulation use in graduate nursing education is a growing innovative trend that can help with competency-based education. The Virtual Reality Simulation to aid in competency-based online nurse practitioner curriculum (VR-NP) pilot innovation and quality improvement project sought to deliver VR simulation as an educational strategy in an online graduate nursing program advanced health assessment course that enrolled sixty-six students. Twenty-nine of the students were provided loaner VR equipment to complete simulated advanced health assessments from their home while the remainder of students completed the same simulations using screen-based technology. For all students, weekly simulations were paired with follow-up debriefing led by faculty using synchronous web conferencing. Students using VR completed a mid-implementation and post-implementation survey, consisting of the System Usability Scale (SUS), Simulation Effectiveness Tool-Modified (SET-M), and open ended questions. Students using screen-based technology, completed similar surveys with only the SET-M and open-ended questions. Necessary adjustments were made to the implementation process based on data received mid-implementation. Overall students were satisfied with the use of VR simulation from a distance and minimal implementation challenges were encountered. Recommendations for integration of VR into other graduate nursing programs are shared.

Keywords: Advanced health assessment; Competency-based education; Nurse practitioner; Virtual reality.

MeSH terms

  • Clinical Competence
  • Competency-Based Education / methods
  • Curriculum*
  • Education, Distance
  • Education, Nursing, Graduate*
  • Humans
  • Nurse Practitioners* / education
  • Pilot Projects
  • Students, Nursing*
  • Surveys and Questionnaires
  • Virtual Reality*