Flow experience, characterized by immersion in the activity at hand, provides a motivational boost and promotes positive behaviors. However, the oscillatory representations of flow experience are still poorly understood. In this study, the difficulty of the video game was adjusted to manipulate the individual's personalized flow or non-flow state, and EEG data was recorded throughout. Our results show that, compared to non-flow tasks, flow tasks exhibit higher theta power, moderate alpha power, and lower beta power, providing evidence for a focused yet effortless brain pattern during flow. Additionally, we employed Lasso regression to predict individual subjective flow scores based on neural data, achieving a correlation coefficient of 0.571 (p < 0.01) between the EEG-predicted scores and the actual self-reported scores. Our findings offer new insights into the oscillatory representation of flow and emphasize that flow, as a measure of individual experience quality, can be objectively and quantitatively predicted through neural oscillations.
Keywords: Flow experience; Machine learning; Oscillatory representation; Quantitative prediction; Video game.
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